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Antoine Huot

compsci, programming, passion, audio, gpu and life

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Author: antoinehuot

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Threading, memory mgmt and virtual mem

Posted on 2 April 20252 April 2025 antoinehuot

{this.article.is.in.construction} C++ is a very complicated langage, concurrency and threading are a extremely complex subjectr of the matter, if that

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House robbing algorithm

Posted on 19 March 202519 March 2025 antoinehuot

📊 Interactive Guide: The House Robber Problem Problem Statement You are a professional robber planning to rob houses along a

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PPM file analyser

Posted on 1 March 20251 March 2025 antoinehuot

I love to use PPM for debugging purpose. I recently needed to write down a pixel buffer to handle various

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Basic motion in P5js

Posted on 1 March 20251 March 2025 antoinehuot

Hey you all, During last weekend, I was talking with a friend of mine about art procedural generation. He studies

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Unity HDRP G-Buffer for post-processing

Posted on 1 March 2025 antoinehuot

So last summer, I was working on migrating one of my colleague SSGI idea to Unity HDRP. While learning to

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Pencil effect in Pixel Shader

Posted on 9 January 2025 antoinehuot

Hey dear readers, it has been a while since I spent time to writting. Sorry for the lack of content,

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Hands on Matrices for 3D programming

Posted on 27 November 202427 November 2024 antoinehuot

When it comes to 3D programming, matrices are everywhere. While we might not directly handle them, mostly as using a

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Exploring Variadic Templates in C++

Posted on 27 November 202427 November 2024 antoinehuot

This is a rewrite from an article I wrote in french. https://medium.com/@antoinehuot1995/note-sur-les-variadic-templates-en-c-51c1bacade01 The power of a language like C++ is

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Interview with Inigo Quilez.

Posted on 22 October 20246 January 2025 antoinehuot

Note: There a live version on Youtube and Spotify if you prefer audios 😀 Antoine I think the best way

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Pencil effect in Pixel Shader;

Posted on 22 October 202422 October 2024 antoinehuot

Sorry for the lack of content, and I will try to post on a more regular basis. That being said,

Continue readingPencil effect in Pixel Shader;

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